![]() A large amount of spirit gems (experience points) will be hidden in gem clusters throughout each level so players aren’t just blasting through everything and getting too powerful. MG: Powering up Spyro and Cynder’s elemental abilities will function similarly to the way it has in the first two games of the series. Q: Is it going to be harder to power up your moves in The Legend of Spyro: Dawn of the Dragon? There are a lot of really interesting magical abilities that some of the darker dragons have, not just in that series, but in many fantasy books that deal with dragons. Dragons give off Dragon Fear, which frightens anyone in the vicinity to near paralysis. MG: Part of the inspiration for FEAR came from a various popular fantasy books – such as Dragon Lance. ![]() Q: What exactly do we mean by the element "fear" for Cynder? I'm imagining moves that scare the daylight out of enemies to send them running or freeze them to the spot. Players that take their time to explore will have an easier time in the end. Any player that wants to blast through the game as fast as they can are certainly welcome to try, but it will be much more challenging for them. Not all of them are necessary in order to progress, but they certainly help. We have way more hidden gems and collectible items than any of the previous games in the trilogy. We’ve taken a “best of both worlds” approach in terms of level design to allow player to play the game at their own pace. MG: Seeing as how we aren’t finished with it yet, it’s hard to estimate how long the game will end up. Q: How long is The Legend of Spyro: Dawn of the Dragon going to be? Plus Cynder has all new elements that have never appeared in any Spyro game. But that aside, Spyro’s elemental abilities are much more diverse than they were in “The Eternal Night”. It feels very fantasy and magical to fly and glide on the air. I really can’t wait for players to get their hands on it. MG: The ability to fly alone has totally opened up Spyro’s move set. Q: Will the Spyro’s moves be a bit more diverse than those in The Eternal Night? We chose to focus all of our efforts on giving players a deeper experience with the two main characters. Often times, when more playable characters are introduced, you end up having to spread the time and effort across so many mechanics, that the end result feels diluted and simple. We wanted our main characters to have a lot of abilities and really be the stars. More specifically, this is a story about Spyros destiny and a story of Cynders redemption. MG: Spyro and Cynder are the only playable characters in Dawn of the Dragon. Q: Will there be any other playable characters in The Legend of Spyro: Dawn of the Dragon? It became very clear early on that they were all very passionate about making great games, and we knew were onto something very special. ![]() The call was made for a 2008 next-gen release and they had a team ready to hit the ground running. It just so turned out that the timing was perfect. But at the time, we were waiting for a few decisions to be made regarding Spyro, and weren’t really sure when we would be able to release the final chapter in the “Legend” trilogy. Based on their prior experience with platform adventure games, we knew they would be a good fit. We were all very impressed with the artistic style and the visual quality that they were able to achieve on the PS2. Mike Graham: Etranges Libellules had caught our attention when they released “Arthur and the Invisibles” (based on the movie). Q: Why was Etranges Libellules selected for the latest Spyro adventure? ![]()
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